This blog is associated with the game Espionage Party. Here you will find information on its history, anecdotes from past games, coded messages, detailed instructions on writing your own scenario, and miscellaneous espionage type stuff.
We have merch! Haven’t you always wanted to drink out of a mug that’s staring back at you? Or written down your coded messages in a fancy journal? Well, now you can over at zazzle.com/espionage_party.
No Planet for Old Pirates is available at DriveThruRPG! You can go purchase a copy at espionageparty.com/noplanetforoldpirates. Scenario Teaser: In a future where Earth has been forgotten, a small crew of pirates struggles to keep flying on the edge of known space. They are a cutthroat band of vultures and opportunists. Some want a promotion […]
Greetings from Riboflavin! Best turnips in the galaxy and home of the Turnip court. As rumor has it, the Turnip King is dead, his daughter is missing, and the court is in chaos. Our next scenario, No Planet for Old Pirates, will be coming out May 13th!
A new scenario is in the works, with an upcoming play test in January: The Witch of Thrush Hollow. Over two hundred years ago, the town of Thrush Hollow was home to Tabitha Primrose, now known as a powerful witch. Legend has it that she haunts the town’s residents to this day, placated only by […]
Our first scenario, Goats ‘n’ Scapes is now available on DriveThruRPG. Click on over here to get it. It makes the perfect holiday gift and an even better New Year’s Eve party. Scenario Teaser GoatCam is a charitable organization, which puts cameras on goats. Its donors are philanthropists and animal lovers, who pay a lot […]
When people talk about their espionage characters, secrets (along with objectives) are usually one of the first things to come to mind. Secrets provide the majority of tension in a scenario. Who wants to kill me? Who is my unnamed target? Is my partner out to betray me? What is the stranger’s true agenda? We’re […]
I’ve proposed to my partners on multiple occasions that it would make this much neater, much easier if we could write a scenario with no people in it. There would be nobody mucking up all our immaculately written plots, nobody starting new plots that don’t relate to anything we’ve written, or teaming up and starting […]
You don’t know what your scenario is going to look like when it is finally played. You really, really don’t. I find this to be both fantastic and immensely frustrating. After play starts, most of it is out of your hands. The players might follow some plots more or less as you expected. At least one might […]