I met Rey sometime in 2008 through OSU’s Medieval and Renaissance Performers Guild. We’d both joined it after coming to the university for grad school, which made us both odd, since almost all the other members were undergrads. I didn’t get to know her all that well until I moved back to Columbus from Berlin […]
This blog is associated with the game Espionage Party. Here you will find information on its history, anecdotes from past games, coded messages, detailed instructions on writing your own scenario, and miscellaneous espionage type stuff.
You may be wondering how many characters you should be trying to develop at this point. There are two styles of scenarios. The traditional style has a rather fixed number of characters that you try to cast to fit. You might be able to add or subtract a character given a few days’ notice, but […]
It is a beautiful feeling when a piece of writing seems to spring into the world fully formed, its key parts working together in perfect harmony to achieve a holistic effect. This does not happen with an espionage scenario. First, they just have too many moving parts by nature. Second, an espionage scenario is not […]
This is the first article in a series that will examine the process of writing an espionage party step by step. I’ll be looking at the reasoning behind all kinds of decisions that go into it and making up a scenario as we go along to use as example. I’ll be getting deep into the […]
Espionage Party originally took its name from a line in I Spy. When we were trying to come up with a title for the retail version, we discussed so many other names only to find that not one among them came anywhere close to being both snappy and as descriptively accurate. These really are parties […]